"Not Too Much!" is the game that I submitted with my team to the thatgamecompany x COREBLAZER Game Jam 2025. It was the first time working on a game jam project for most of us, so we're especially proud that our submission has received overwhelmingly positive feedback and landed in the top 10% for the "Community's Voice" vote! Check it out here:
https://ratprincelucius.itch.io/not-too-much
The game centres around the jam's theme of "Generosity", focussing on generosity burnout specifically. This demanded for some unique ideas and complex gameplay balancing. We didn't manage to implement everything within the given 3 weeks, but it taught us a lot about prioritising tasks and features while dividing workloads, enabling us to ship a fully working game. I am grateful for this rewarding experience and looking forward to fine-tuning the game with the pieces that missed implementation.
Foliage assets, other item and characters as well as thumbnail illustration by Ash Shrestha:
https://www.artstation.com/cactlico